ONE PIECE MUGEN FIGHTING ADVENTURE
Hello all.
Without doubt this entry is the most important in the entire history of this project. This is a very difficult journey up to here, and has personally demanded certain sacrifices that are not worth mentioning at this time. But we are here with the complete project at hand. There are not many projects carried out in the community that made it to this point, so outside of the final results, the simple fact of looking at this at the current point, I think it has advantages. It is also true that the desire to create characters, stages, fashions, and many things always exceeds what one can really do, and this is no exception in what I want to do and is not included in the final project. However, know that this is not a project that ends here: surely later I will continue to update the game or develop it with more content ... but right now I can't promise anything. What's important is what we have to see today.
Let's review everything included in the One Piece Battle Adventure.
List of Characters 48
I am proud to say that this game is the most playable One Piece game out there. Without doubt this would not have been possible without the initial choice to use the Giant Battle style, which has allowed us to make many custom movements, and nearly 20 unique characters between the commotion and everything. The sprites used are the responsibility of Victor Martinez, lucci85, Uchila96, Soul Fire, Diogiinhooo, Vbc and me (Wenchu / Oonquil) of course.
Explore the world of One Piece through 40 stages
Thanks to having taken the background of two extinct online games (Pirate Anime and Pirate Pockie) I was able to make around 38-40 stages that would be included in the game. If someone thinks that it's just a matter of making a copy / sticking and placing it on the machine, nothing can be further from reality: each background must be divided into several layers, and finished to achieve spatial feelings that are not needed in the game where they came from. Anyone who has ever done a stage will understand the required cleaning and testing time. I hope you know how to appreciate them. I have also made several stages, such as Thousand Sunny, Going Merry, or Enies Lobby Buster Call.
Scoring system, add-ons, guard bars and stun, movelists in the game super finishers, tag battles, endings AND MUCH MORE !!!
Because this is a complete game, it allows me to implement a series of elements that are not possible if they are individual characters, developed so that they can be in other projects, as usual in the Mugen community. All these elements give a sense of organicity and completeness to the game that would not have been had if it were a simple collage of characters and stage.
Now one of the characters included in this game can be used for other projects. A chief developer will know how to use the resources inside to implement these same elements in other characters, or delete them and let them dry out so they can be connected in general with other characters. I leave the decision to each of them and I just hope they give the best use they think is convenient to make a better game than this.
Yes, now. I hope you enjoy it, and have as few bugs as possible🙂
DOWNLOAD HERE
DOWNLOAD HERE
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Perintah Dasar
- Mulai: akses ke movelist masing-masing karakter dalam pertempuran
- A + B: Roll (seperti dalam KOF)
- B + C: Ambil dasar masing-masing char, dan Anda juga dapat techear dengan B + C .
- Tombol X: ganti karakter dalam Tag Mode.
- Ada spesial yang bisa dibatalkan penjaga . Dalam movelist masing-masing karakter ini ditentukan dengan "REV" . (seperti "Penghitung alfa" dari Street Fighter Alpha atau "Break Shot" dari Fatal Fury Real About 2)
- Beberapa karakter memiliki tanda hubung udara dan yang lainnya tidak, tergantung pada pengetahuan mereka.
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Basic Commands
- Start: access to the movelist of each character in battle
- A + B: Roll (as in KOF)
- B + C: Take the basis of each char, and you can also techear with B + C.
- X button: change the character in Tag Mode.
- There are specials that the guards can cancel. In the movelist each character is determined by "REV". (such as "Alpha Counter" from Street Fighter Alpha or "Break Shot" from Fatal Fury Real About 2)
- Some characters have air dashes and others don't, depending on their knowledge.
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